Oops! Realized I forgot to update my blog on Monday, so here it goes for this week:
I've been given two options for "goals to achieve by the beta review". One is having a graphical component up and running in Adapt, and the other seems to be "get to where I was in the Alpha, but with extendable emotions and actions."
I'm leaning towards the second option, though I'm not sure if it's for the right reasons. The first reason is that I've already started implementing the new version of the code based on my notes from last week, so I'm already on my way to having that implemented. Another reason I want to pursue this implementation in place of graphics is that having my notes from last week implemented is a huge step towards writing the storytelling A.I., since it will incorporate action importance into the simulation and allow for a way to distinguish between plot points, subplots, and extraneous data.
On the other hand, I worry that a big reason why I'd prefer the second option is just that I'm avoiding doing graphics. I've never used Unity before, and I think fear of the unknown might be causing me to put the Adapt implementation on the backburner. If that's the case, maybe I should familiarize myself with Adapt now, just to take myself out of my comfort zone and figure out the one part of this project that I'm still unsure of.
I've e-mailed Aline, and am waiting to hear her thoughts on what the next best step is. In the meantime, I'll continue working on my implementation of extendable interactions, as I've been doing.
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