Friday, January 25, 2013

Slow and Steady Progress

Not too much to report since last week. It's been pretty slow, especially with trying to get back into the swing of things. I'm still getting everything up and running again... Had to reinstall Visual Studio, Unity 3, and any other program I planned on using. Ironed out some bugs and nearly finished off the storytelling A.I. Some pretty good results so far... I'll post some next week, along with (hopefully) screenshots of the start of my Unity integration.

Getting a little nervous about the Unity part of the project all over again. It's really not my strength, but I'm hoping I can figure it out relatively quickly - especially if I'm going to be doing any sort of interesting transition work with camera movements. Right now I'm thinking that my first priority (after just getting a visual version of my project) is actually the camera, since "editing" is the closest thing I have to picking and choosing text to display (my current A.I. system). After that, I'm going to get started on turning the whole thing into a whodunnit game, which is going to be a lot of fun but will take a lot of restructuring from what I currently have.

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