I really do think the Unity port is coming along, if still a bit slowly. At every turn I pretty much need to figure out "well, what's the Unity version of this?"
Since last week I had a talk with Aline, who seemed to think that the project would be much more impressive if I do manage to pull it off in Unity (which I agree with). She very graciously offered any help I might need (which I've yet to take her up on, with my oddly full schedule) and pointed me towards other people who might be able to help me (again, scheduling has been a nightmare this past week). Next week I might actually (finally) get the chance to sit down and get some one on one help, which is good because the Alphas are due the week after and I really want to get at least the simulation up and running in Unity.
I've been able to get the start script almost fully operational, loading various figures into my scene as well as creating new actions and emotions. I've got an idea of how to link the actions/emotions with the characters... Essentially, I need to rewrite my character script and attach it to my "actors" (the walking figures), which I've already done. I've hit a small snag in that once the characters are created I have trouble getting them to do anything. For example, I can create 5 characters and give them attributes based on my scene txt file, and I have a walking script attached to them that is controlled (again, in theory) by the designated "actions," but they don't actually walk unless they were created before initialization. Which is to say, I can attach scripts that control the figures to them, but I haven't yet figured out how to control my figures or access/activate their scripts once they've been created. I assume I'll be able to figure it out through my usual method - beat my head against the problem and Google it until I strike gold - but if I'm still stuck on this issue by Monday I'll likely be coming in to the SIG Lab to ask someone for assistance. Still optimistic about achieving my alpha goal! Will post photo results once I can actually get these guys to do something (instead of just theoretically being primed and initialized to actually do something).
That's it for now!
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