Monday, February 18, 2013

Ten Steps Back

After working this weekend to try and come up with new config files to test, I've discovered that my Unity project is actually horribly broken and that any perceived progress this past week was actually a coincidence. I'm now planning on going back to the original walking person code and starting over with my code integration, hopefully with some help this time (I realize now it was stupid of me to stubbornly try to learn it on my own).

I'm getting really frustrated with Unity. My struggles with it have completely halted any progress on my actual project - the development of dynamic storytelling for games. I feel as though I'm no farther now than I was at the start of the semester - more than a month ago.

I have a little over a week now until the Alpha Reviews are due. I'm still deadset on having my code work in Unity by that deadline, which is a problem due to the fact that I'm starting over and clearly still don't understand the first thing about how Unity works. I've sent an e-mail to Aline asking if she has a few hours this week to try and help me with the code integration. I have a lot of ideas on how to integrate everything, but I don't understand the mechanics of how Unity works. Hopefully, with Aline's help I can get this done by next week. If not, I'm really not sure what the next step is. I don't want to waste any more time on the visualization of something I've had working for months now.

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