Thursday, February 7, 2013

Many Garys

I named my AdaptMan Gary. I'm not sure why.

Anyway, finally something to show. I was able to fix Unity and get a good enough understanding of it that I can now create multiple versions of Gary, though not in any way that's linked to the initial scenefile. I think I know how to handle that, though. It does require major restructuring, but it's more copy-pasting than rewriting from scratch and that's a good thing.

I think step one in Unity version of Storyteller will be "generate characters, get them to walk around". Step two will be "get them to stop and recognize each other" and step three will be "get the complete story thing working."

In the image below, the walking "Gary" was created before runtime. The other three Garys were created at runtime as a test, and in the next test (which will be performed tomorrow, because this has been a long day and I am tired), I will attempt to get them to generate in random (within reason) locations with names and numbers based on the scene file. Might be a bit too much to try and get done in one day given my luck with Unity lately, but I feel like this (no matter how trivial) represents a major breakthrough in my understanding of this program and hopefully will give way to better, faster breakthroughs in the future.


No comments:

Post a Comment