Thursday, March 14, 2013

Back From Break and Phase 2

When I left for break I had just presented a nearly working version of my program in Unity. This week has been about tying up loose edges. The big project this week was making it so that the characters stopped and interacted in a way that wasn't instantaneous. That's been completed - I'm currently working on adding in animations that play when the characters are interacting based on the action (the action txt file has a line for animation file to be played). After that, I want to reimplement death (my characters can no longer die) and flesh out some more actions and emotions for testing purposes. That should take me through the weekend.

My big question now is what to work on next (Aline, if you're reading this, I'd appreciate your input). My two options are:

  • Dynamic camera that "cuts" to the most interesting part of the scene
or 
  • Interactive game where you control the "main" character and the story is generated around you as you play.
That'll determine what I spend next week doing and what my priorities will be going into the beta and final presentation. I hopefully will have time to do both, but both won't exist within the same version of my code (it doesn't make much sense to be cutting away from a player controlled character, after all). I can think of a number of pros and cons for both, but I'm currently leaning towards the dynamic camera first and interactive game second. It will probably take less time to do the dynamic camera, meaning I'd still have time to try the game, and it's more in keeping with my original goal - making a program that knows how to present the story.

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