Characters have their names floating over their heads until they've had an interaction. Afterwards, their most recent interaction phrase (this character ______ another character) displays over their heads. Characters can have names specified in the config file (Montswana) or can be auto generated (Character 1, 2, 3, etc). Characters walk on random paths until they get close to another character.
Once close enough to another character, the two become "interaction partners" and plot courses towards each other.
Once interaction partners are within an interaction distance, they will stop until one of their actions exits out of the conversation. This will usually happen instantaneously at the moment, as all actions take only a tiny fraction of a second to complete, and so entire interactions are simulated in under a second.
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